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Ark Multiplier

Ark Multiplier Alle Direct-Join-Links zu den Servern

Alle wichtigen Servereinstellungen, Multiplier und Informationen unserer ARK PvE Server im Cluster! - [2XP|2H|2T|8B]. Ok I set up an own server, it is one. The wiki about config is already reedy. Strangely my ini configs do not have the XPmultiplier or. Die Ressourcen-spezifischen Multiplier sollten aber weiterhin funktionieren. Einfach in die personal-licence.co einfügen, achte aber auf die richtige. Für [Wert] gebt ihr euren gewünschten Multiplikator ein ("" ist die Standardeinstellung). PlayerDamageMultiplier=[Wert], Ändert den verursachten. Slider ARK Survival. Slider Arma 3 Auto Destroy Old Structures Multiplier, 4x longer than original Baby Food Consumption Speed Multiplier, (30%).

Ark Multiplier

Wenn ich jetzt z.B. den XP Multiplier auf 5x gestellt habe, aber die neuen Multiplier auf 1x stehen habe, ist es dann so wie vor dem Patch, also. Slider ARK Survival. Slider Arma 3 Auto Destroy Old Structures Multiplier, 4x longer than original Baby Food Consumption Speed Multiplier, (30%). Für [Wert] gebt ihr euren gewünschten Multiplikator ein ("" ist die Standardeinstellung). PlayerDamageMultiplier=[Wert], Ändert den verursachten. Ändert die Resistenzwerte von Dinosauriern. View mobile website. Ihr findet die "GameUserSettings. Einfach in die Game. Um alle Funktionen dieser Website nutzen zu können, muss JavaScript aktiviert read article. Irgendwie will der die auf meinem Server nicht annehmen! Ändert den verursachten Schaden von Spielern. Ändert die Dauer, die der See more benötigt. Store Page. WoBra 1 May am. Guide Index. Bestimmt die Dauer der Tage. Ändert den Wasserverbrauch der Spielercharaktere. Bestimmt, welche Map der Server verwenden soll. Für [Passwort] gebt ihr https://personal-licence.co/internet-casino-online/wie-viel-verdient-ein-landwirt.php gewünschtes Passwort ein. Ändert die Resistenzwerte von Strukturen. Bestimmt, welche Mods auf eurem Server laufen. TerraNova 2 Mar, am. Please see the instructions page for reasons why this item might not work within ARK: Survival Evolved. Bestimmt, welche Map see more Server verwenden soll. All trademarks are property of their respective owners in the US and other countries. Für [Wert] gebt ihr euren gewünschten Multiplikator ein "0" ist die Standardeinstellung.

Ark Multiplier Video

ARK: Survival Evolved - Israel hat Mitglieder. ‎קבוצה לדיונים על המשחק ומציאת פרטנרים להשרדות Dino harvesting Damage Multiplier x2. Stat Points For Player. the UBV system of photoelectric measurements made with a 1P21 photo multiplier at the Uppsala Observatory. Ark Astr 3 – = Uppsala Astr. Obs. Medd. Wenn ich jetzt z.B. den XP Multiplier auf 5x gestellt habe, aber die neuen Multiplier auf 1x stehen habe, ist es dann so wie vor dem Patch, also. Server multiplier configuration. Tame. 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80​%, 90%, %, %, %, %, %, %, %, %, %, %. Ark Multiplier

This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon.

This just helps you remove the sparkling stars that make you sightless at night. This could potentially have a small runtime performance impact, so to use the old method more RAM usage but no potential performance loss , launch with -nomemorybias.

If you want to use the old save format, launch with -oldsaveformat. Official PvE Servers use this option. If set, only unsnapped core structures will decay.

Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Use this override if you want turret or spike structures to be buildable and functional on platform saddles.

Use this to set how swim speed is multiplied by level spent in oxygen. In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis.

Use this option to prevent hibernation at the cost of performance and memory usage. Setting to true lets player characters re spawn without the wake up animation.

Set to true to allow building near supply drop points in PvE mode. Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.

Set to true to prevent structure from decaying while the Offline Raiding Prevention is active.

Enables RCON, needs? If specified, players must provide this password via the in-game console to gain access to administrator commands on the server.

Also used to log in via RCON. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual.

Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?

AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps.

For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory. One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v, run your server or game with this commandline.

By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it.

All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!

This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred.

Defaulted dedicated server? Use this to forcefully enable it. Disabled since v Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born.

See Web Notifications for details. Activate a whitelist only mode on the server that only lets players join if added to the allow list.

Allows for the Easter Event to be activated. Allows for the Arkaeology Event to be activated. Allows for the Extinction Chronicles Event to be activated.

Allows for Winter Wonderland Event to be activated. Allows for Love Evolved to be activated. Allows for Summer Bash Event to be activated.

Allows for ARK: 5th Anniversary to be activated. Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.

To use non-admin spectator, the server must specify a spectator password. See patch If set to True, allows building in caves when PvE mode is also enabled.

Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed defined as a multiplier of the Allow Claim period.

Useful for servers to clear off abandoned structures automatically over time if they wish Introduced in patch Enabling this will prevent tribes from creating Alliances Introduced in patch To allow your Server's Titanosaurs to be permanently tamed namely allow them to be Fed However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.

Use this to disable optional hitmarkers for ranged attacks Introduced in patch Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.

NOTE in some cases this may not work more than once Introduced in patch Will turn off the anti meshing system entirely Introduced in patch Will turn off the anti meshing player kills but still allow teleporting Introduced in patch Enables auto destruction of old structures.

Make sure to set a public IP address e. Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death.

Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership.

Without this set to true, every dinosaur can be claimed by any player. Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.

Set to true to allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously.

Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers.

Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx.

Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.

Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day.

This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale.

Lowering this value increases the length of each day. Specifies the scaling factor for the damage dinosaurs deal with their attacks.

The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks.

Specifies the scaling factor for the damage structures deal with their attacks i. Specifies the scaling factor for the resistance to damage players receive when attacked.

Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.

Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. Specifies the scaling factor for the resistance to damage structures receive when attacked.

Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.

The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers.

Higher values increase XP amounts awarded for various actions; lower values decrease it. In Specifies the scaling factor for the decay rate of player structures in PvE mode.

The specific effect s of this option and its range of valid values are unknown as of this writing. Specifies the time required for player structures to decay in PvE mode.

Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.

Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.

Higher values increase the amount of damage i. Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.

Lower values cause nodes to respawn more frequently. Specifies the scaling factor for player characters' water consumption.

Higher values increase water consumption player characters get thirsty faster. Specifies the scaling factor for player characters' food consumption.

Higher values increase food consumption player characters get hungry faster. Specifies the scaling factor for player characters' stamina consumption.

Higher values increase stamina consumption player characters get tired faster. Specifies the scaling factor for player characters' health recovery.

Higher values increase the recovery rate player characters heal faster. Specifies the scaling factor for dinosaurs' food consumption.

Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times. Specifies the scaling factor for dinosaurs' stamina consumption.

Higher values increase stamina consumption dinosaurs get tired faster. Specifies the scaling factor for dinosaurs' health recovery.

Higher values increase the recovery rate dinosaurs heal faster. Specifies the scaling factor for dinosaur spawns.

Higher values increase the number of dinosaurs spawned throughout the ARK. Use the official global ban list, or point to any online ban list that you want.

Must be enclosed in double quotes. Before Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.

If true, supply drops are in random locations. Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line Introduced in patch Limit the damage caused by a dino to a resource for harvesting.

If false , deployed creatures do not experience cryosickness. If true, there is no Crypod cooldown timer, and creatures do not become unconscious.

Amount of time, in seconds, Cryosickness lasts after deploying a creature from a Cryopod. Reduces the amount of damage delt by the creature after it is deployed from the cryopod, as a percentage of total damage output, and for the length of time set by CryopodNerfDuration.

CryopodNerfDuration needs a valid value. Increases the amount of damage taken by the creature after it is deployed from the cryopod, as a percentage of total damage received, and for the length of time set by CryopodNerfDuration.

How long the game should wait before spawning a new Unicorn if the wild one is killed or tamed, if AllowMultipleTamedUnicorns is enabled.

This value sets the minimum amount of time in hours , and the maximum is equal to 2x this value. The lower the value, the more intense the volcano's eruption will be.

Recommended to leave at 1. The minimum value is 0. Very high numbers will basically disable the flaming rocks flung out of the volcano.

Any number above 0 acts as a multiplier, with a minimum value of. Class Name of the item that will be overriden to new stacksize.

Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.

Configure the number of engram points granted to players for each level gained. Scales the spoiling time of perishables globally.

Higher values prolong the time. Note: As of patch It seems that as of Scales the decomposition time of dropped items, loot bags etc.

Scales the decomposition time of corpses, player and dinosaur , globally. Scales on a per-resource type basis, the amount of resources harvested.

Prevents taming of specific dinosaurs via classname. Multiplies damage dealt of specific dinosaurs via classname.

Higher values increase the damage dealt. Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage received.

Values higher than 1 increase the distance around players and structures where resources are not allowed to grow back. Values between 0 and 1 will reduce it.

Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.

For more detailed information regarding using system time vs. Quetz platforms will not allow any non-allied dino to base on them when they are flying.

If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true. Higher number decreases by percentage time needed for fertilized egg to hatch Introduced in patch Higher number decreases by percentage time needed for baby dino to mature Introduced in patch Lower number decreases by percentage the speed that baby dinos eat their food Introduced in patch Higher number increases by percentage speed of crop growth Introduced in patch Higher number decreases by percentage how frequently you can poop Introduced in patch Higher number decrease by percentage speed of crop decay in plots Introduced in patch Higher number increase speed of hair growth.

Option for cooldown period on structure repair from the last time damaged. Set to seconds by default, 0 to disable it Introduced in patch False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time Introduced in patch True allows cancellation of an agreed-upon war before it has actually started Introduced in patch Die Limitierungen der Charakterentwicklung und das Spieldesign selbst verhindern den Zugriff auf die Endinhalte des Spiels für einzelne Personen.

The perfect private server settings Balancing the. Builders helmet. Pickup misplaced structures. Manually save the tamed dino list so we can restore dinos that are lost to glitches can correlate w.

Makes it easier to stat out tames vs using Ark Smart Breeder saves everyone time, reduces reliance on an external tool. Beste Spielothek In Fischbeck Finden.

Wie Sie Ihren eigenen Server erstellen, erklären wir in diesem Artikel. Ark — Survival Evolved: Vorbereitungen für eigenen Server.

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It is mandatory to procure user consent prior to running these cookies on your website. Springe zum Inhalt. Shark Hai Laut Shark Hai Laut einer mehrjährigen Strategy and taming tips from thousands of ARK players; Multipliers for unofficial servers; Saddle details and crafting ingredients; List of flyers that can pick up each creature "Chance of Death" showing propabiltiy that a creature will die rather than KO ; Over 4.

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Ark Multiplier - Registrierung

Bestimmt die Dauer der Nächte. Ändert die Anzahl an Dinosauriern. Um beim Züchten voran zu kommen, haben wir diese Einstellungen merklich erhöht. Ändert die Respawn-Dauer von Ressourcen. Bestimmt die Dauer der Tage. Dummerweise sind die Meisten davon futsch, wenn man den Server neu startet und sie nicht auf die eine oder andere Weise gesichert hat. Für [Passwort] gebt ihr euer gewünschtes Passwort ein.

Increasing the Incubation Speed Multiplier causes fertilized eggs to hatch faster. See the Incubation Time column in the list at the bottom to see how multiplier affects the incubation time of the game's creatures.

Increasing the Mature Speed Multiplier causes hatched babies to mature faster. The Imprint Period Multiplier adjusts how often a creature wants imprinting.

The standard 8 hour imprint period is multiplied by this value, so for example, if the Imprint Period Multiplier is 0. So a creature that matures in 12 hours would have 1 possible cuddle at the standard 8 hour mature time.

Finding a good Imprint Period Multiplier is as simple as finding a value just slightly below the fastest maturing creature that you want imprintable.

Beacon includes an wizard for finding the right Imprint Period Multiplier based on your server's Mature Speed Multiplier and creatures you decide are important to imprint.

Press the icon, choose the creatures you require to be imprintable, and press OK. You can then review the list to see its effect on the game's creatures.

Luckily, computers are good for these kinds of tasks and Beacon is ready to do the math for you. The imprint multiplier wizard, accessed by pressing the icon, allows you to tell Beacon which creatures are important to the calculation and the lowest maximum imprint percentage that would be acceptable for those creatures.

Store Page. Global Achievements. Hello Everyone. Patch note : Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat and also different numbers in the case of wild dinos.

Can someone show me how to do this please. Thank you :. Showing 1 - 15 of 69 comments. Thanks a lot :- What I'm looking for is basically a way to nerf the health on dinos.

Argentavis in particular. But as I understand, doing this a spesific dino is not possible at the moment and I'm really struggeling to find a way to nerf them somehow.

Antinov View Profile View Posts. Are these multipliers retroactively applied? Khayne View Profile View Posts. Originally posted by Antinov :.

Jarin View Profile View Posts. Originally posted by RotA Moses :. Dragonfire View Profile View Posts. B View Profile View Posts.

Originally posted by slayerjerman :. Originally posted by Anonymous :.

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Hello Everyone. Set to seconds by default, 0 to disable it Introduced in patch Higher values increase food consumption dinosaurs get hungry faster. Since v Option to disable Dino Mate Boost Introduced in patch Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. First House. Like I final, Www Filmy Tv question, Speed generally refers to something in the game that has a Ark Multiplier start and a definite Festicket Erfahrungen, whereas Interval refers https://personal-licence.co/bestes-online-casino/spiele-iphone.php something in the game that can happen over and over again indefinitely, provided it . Für [Wert] gebt ihr die gewünschte Zeitspanne in Recommend Schwimmen Kartenspiel Anleitung excellent ein "60" ist die Standardeinstellung. Für [Passwort] gebt ihr euer gewünschtes Passwort ein. Das Video zum Guide. Und davon gibt es reichlich. Gibt es villeicht eine Formel??